| Our goal is to render new views from a set of captured images.
The algorithms that we use require camera pose, which we automatically
estimate with the Chromaglyph
method. Voxel-coloring [Seitz Dyer 1997] is an algorithm for
constructing a model of a scene, which can then be rendered
for new viewpoints. We have developed several enhancements to
voxel-coloring, plus a new related geometrical algorithm called
Blinking Cubes.
Note: This is a Web version of a poster presented at ibr98,
the IEEE Workshop on Image-based Modeling and Rendering, Stanford,
CA, March 23-25, 1998.
Bruce Culbertson, Tom Malzbender, John Harvey*
*Department of Computer Science, Massachusetts Institute of
Technology
For information contact Bruce
Culbertson.
|