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Texture modeling


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Starting from a photograph of a stationary texture, we construct a statistical model automatically using color co-ocurrance measurements. This model can then be used to interactively synthesize new instatiations of the texture. For each pixel synthesized a non-causal neighborhood is analyzed and the pixel color chosen that minimized the difference in normalized co-occurrance statistics between the texture being synthesized and the original source texture.

Bee interactively erased by synthesizing pebble texture, stage one   Bee interactively erased by synthesizing pebble texture, stage two
     
Bee interactively erased by synthesizing pebble texture, stage three

Fast incremental methods are used to allow this to happen at interactive rates. The result is a painting package that allows one to draw with textures that are context sensitive and blend in with the background texture. In the example shown the bee can be interactively erased by synthesizing pebble texture.

View the texture synthesis demonstration (848KB). For additional demonstrations, go to mmsl demonstrations page.

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