SmartFrog 3.10.000

Uses of Class

Packages that use Obstacle

Uses of Obstacle in org.smartfrog.examples.pong

Subclasses of Obstacle in org.smartfrog.examples.pong
 class Ball
          Defines the utility methods for Ball object.
 class Immobile
          Defines the Immobile object.
 class Racket
          Defines the Racket object.

Methods in org.smartfrog.examples.pong with parameters of type Obstacle
 boolean Obstacle.collide(Obstacle obs, double timeWindow)
          Collides the obstacle.
 boolean Immobile.collide(Obstacle obs, double timeWindow)
          Checks if obstacle collides or not.
 void Racket.elasticCollision(Obstacle obs1, Obstacle obs2, int axis)
          Checks if elastic clooision takes palce between obstacle1 and obstacle2 in a given axis.
 void Obstacle.elasticCollision(Obstacle obs1, Obstacle obs2, int axis)
          Elastic collision of obstacles.

SmartFrog CORE 3.10.000

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