Creating Experiences with Wearable Computing
Hull, Richard; Reid, Josephine; Geelhoed, Erik
External - Copyright Consideration
Keyword(s): pervasive mobile computing; consumer experience
Abstract: Wearable computing has the potential to deliver a rich variety of engaging user experiences that enhance everyday activities and situations through context- sensitive media and interaction. The Walk in the Wired Woods installation illustrates how such experiences might be designed and delivered in collaboration with artists and musicians. In this paper, we outline the beliefs underlying the experiential approach to wearable computing, describe the Walk in the Wired Woods experience, and reflect on the lessons that might be learnt from this work.
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